“Rob was an outstanding member of the team as composer on “Follow” and “The History of Spectacle Island.” His creative innovation and knowledge of composition enabled him to hone in on the storytelling. He was a leader in taking responsibility to meet challenging deadlines and provided quality results under pressure.”

Elliot Higger, Filmmaker

“Rob’s work went above and beyond what we imagined, creating intricately detailed, responsive audio environments combining music, ambiance and sound effects to help create a realistic 18th century world. Rob is a hands-on, precision artist who knows what needs to happen for his creations to come to life”

Dan Silvers, CEO

“Rob is a caring professional who is fast, efficient, and attentive. We contracted him for voice recording and audio work and his deliverable format and organization changed the way we think about our audio pipeline. It was a pleasure working with him, and I look forward to doing so again.”

Jon Meyers, CEO

“Rob’s compositions for the film “Our Mockingbird” and several American Experience films were exceptional. His musical skills are varied and many, and he is a pleasure to work with, often doing more than he’s asked, anticipating problems before they arise.”

John Kusiak, award winning composer of the Errol Morris film, Tabloid

Made in MA and PAX East – Many Games, Many Interfaces

PAX East 2015

Had a great time at the Pre-Pax Made in MA party, and then the main event – Pax East 2015 this past week. I played around with many recent releases and beta-level games while getting to chat with their developers. One common theme I noticed among the games was the growing variety of interfaces for both mobile/tablet and computer games. It provided for some really varied and refreshing gameplay. I met too many games to list them all, but some favorites were:

PAX East 2015

Klei’s Don’t Starve and their upcoming procedural, turn-based follow-up to the stealth classic Mark of the Ninja, Invisible, Inc.; Playing the human side for the first time in Cambridge’s Proletariat Games’ World Zombination kind of felt like Plants vs. Zombies on steroids; Muse Games’ Guns of Icarus allows you to play first-person team vs. team steam-punk dirigible battles where you can be pilot, gunner or engineer; Part 12’s developing Road Defender has a very cool click-and-drag interface for playing a scenario inspired by the final classic chase in The Road Warrior; Idle Action’s Paper Shadows has you controlling two characters at once – one with WASD and one with arrows, (reminiscent in control and style of another nice indie game from Pax East past – Wither Studios’ Crowman and Wolfboy); Mob Made Game’s VoidBorne, a space-milieu RTS where the battles form a continuous narrative; Molasses Flood’s river raft game Flame in the Flood is aesthetically very pleasing both visually and aurally; Asinine Games’ upcoming palindrome puzzle game Drome will provide a brainy challenge to all the “jewel and candy” casuals when it releases this spring; and several fun, intelligent physics-based games from Test Tube Games‘ Andrew Hall. Also, gotta give a shout out to A Stranger Gravity’s A Gathering Sky, an experiential game with a click-and-drag interface that has you building and navigating a flock of birds through the game world à la Flower. Dren McDonald’s heavy woodwind score, which he recorded at the San Francisco Conservatory of Music sets a special mood for this one. (At least the woodwinds were what peaked out most against the Pax floor noise!)

PAX 2013 - Evan - Two Face

A favorite pic from PAX 2013 – Evan Two Face

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