Video Games

Children of Liberty

(For more info, watch this interactive case study on how I approached the music, sound and audio programming.)

Children is a colonial-American stealth-platformer that takes place on the eve of Paul Revere’s famous ride. I’ve been the composer/sound designer/audio programmer on a team of about ten at Lantana Games for the past three years.

I created the music and sound for the game using Digital Performer, Audacity, IZotopeRX and various other tools for recording and editing. I wrote the audio engine in Unity3D, C# and Visual Studio, using xml for configuration settings.

“T-Spin Tarantella”

“T-Spin Tarantella” is a chip tune I wrote using the Magical 8-bit game console audio emulator. This was written for KesieV Norikami’s Akhiabara game engine, a tool he created for developing 8/16-bit style games using HTML 5 and javascript.

This was for a tetris-like demo. KesieV is from Italy, so rather than a russian folk tune as in the original, I wrote an italian tarantella.

“The Legend of Sadness”

“The Legend of Sadness” is another chip tune I wrote for KesieV Norikami’s Akhiabara game engine. This one was for a Zelda-style demo, also written using the Magical 8-bit game console audio emulator

“Lazris the Bunny”

I created the music and sound effects for “Lazris the Bunny”, the first project I worked on for Lantana Games as part of a four person team at the 2011 Global Game Jam. The theme of the jam was ‘Extinction’. I’ll just leave it at that ;)

The music and sound effects for Lazris were created over the weekend of the game jam using Digital Performer, Audacity and Reason, along with my collection of sample libraries.