Children is a colonial-American stealth-platformer that takes place on the eve of Paul Revere’s famous ride. I’ve been the composer/sound designer/audio programmer on a team of about ten at Lantana Games for the past three years.
I created the music and sound for the game using Digital Performer, Audacity, IZotopeRX and various other tools for recording and editing. I wrote the audio engine in Unity3D, C# and Visual Studio, using xml for configuration settings.
This was for a tetris-like demo. KesieV is from Italy, so rather than a russian folk tune as in the original, I wrote a tarantella, which is an italian folk form.
“The Legend of Sadness”
“The Legend of Sadness” is another chip tune I wrote for KesieV Norikami’s Akhiabara game engine. This one was for a Zelda-style demo, also written using the Magical 8-bit game console audio emulator
“Lazris the Bunny”
I created the music and sound effects for “Lazris the Bunny”, the first project I worked on for Lantana Games as part of a four person team at the 2011 Global Game Jam. The theme of the jam was ‘Extinction’. I’ll just leave it at that ;)
The music and sound effects for Lazris were created over the weekend of the game jam using Digital Performer, Audacity and Reason, along with my collection of sample libraries.